Nokia UI

Nokia — USA & UK
Interface Design ∖ Direction


In addition to unique premium versions of standard utilities, exclusive apps were included, such as chess and a stylized take on the classic “Qix” arcade game. I managed art direction and asset delivery working between two external agencies and the software team in Copenhagen, as well as designing the world clock myself.


Nokia’s first holistically designed fashion phone. All visual aspects of the product experience were based on a creative framework driven by a theme called “ethno modernism.” We had the opportunity to create digital content that matched the theme of the product design. I designed the UI icons and Java applet skins, and was responsible for directing the delivery of all digital assets (wallpapers, etc).

N-Gage QD

Nokia wanted to amplify their gaming image, so I strived to customize the look and feel as much as possible within early Series 60 software limitations. This meant new versions of every graphic UI element, from the wake up animation to the keypad lock signifier; 674 bitmaps delivered in total. I devised a workaround for hue shifting preset color palettes; something not done before. I also managed the project, working with external agencies and freelance designers across multiple timezones to enable a timely project delivery.


During the time that Nokia was going through a brand consolidation and update, QVGA screens were starting to make their way into products. So, an ideal time to upgrade the two standard apps that would be pre-installed on tens of millions of handsets.